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HOW DOES CARD INDEX BETTING WORK

The Colossus can take a ton more damage but is very vulnerable to air-to-air attacks. Since the Protoss have to make some more hard choices about how to tech than some of the other races, we feel that having splash in several places is important for the race. The race balance has improved greatly since before BlizzCon of last year and has continued to improve during the beta. Protoss matchup as well as Terrans.

Terrans are losing a little too frequently in almost every match up and the Protoss vs Protoss game is currently a little stale with a few strategies dominating both the early and the end game. In the campaign mode, will players who do not have much experience with Real-Time-Strategy games have a chance to play a tutorial?

We have a more integrated tutorial experience than any of our previous games. Is logging in to Battle. StarCraft II does require an online connection and you must login the first time you play. Playing while connected allows your progress in the campaign to be saved online to your account. This means if you switch to a different computer to play you can pick up from where you were. Will there be an achievement or something similiar that labels a player who has participated in the beta?

But I love the idea. What is your overall opinion about the beta right now? Have you already achieved what you were looking for? The beta has been a great success so far. We definitely have NOT achieved our final goals and are continuing to work on balance, stability, our patching process, and more.

We intend to release a patch next week that helps with readability of the Zerg on Creep, Protoss team color with regards to Warp In, and other issues raised by the community. Beyond that we have plans to release a major content patch in approximately mid-April that will add in a few example achievements, improved Voice Chat, and a whole lot more.

What race are the developers least happy about as far as balance goes? Who needs the most work or a major change? Terrans are currently losing more games than they are winning at gold and platinum skill levels.

We are going to be looking to address some of these issues in future patches. Is there support to build symmetrical maps in the editor, if so, does it include rotational symmetry and odd player numbers? You can build whatever types of maps you want in the editor but there are no methods of auto-mirroring parts of the map. Have you considered moving the Terran scan ability to the sensor tower? Other improvements to that building would be welcome.

The Sensor Tower has some uses but is not required for every match. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it? Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up. Considering the current number of unit types, do you foresee having too many unit types a problem once you reach expansion three?

We are obviously concerned about the number of units that may exist once we get to the second expansion. We are working on some plans to make sure that the user is not overwhelmed. When we get a good plan that we can show you guys, we will present it to the community for feedback. Are there any plans to try to fine-tune or reduce the innate built-in latency for Starcraft II over Battle. We will definitely be experimenting with this over the weeks ahead. Do you plan to open the Beta to everyone?

If yes, when? We have no plans to make an open Beta at this time. I was wondering when you were going to introduce the 2 new races in the upcoming StarCraft II expansion sets? We are not doing new races in the expansions. Each expansion will feature a new mission campaign as well as new units and abilities for all three races in each expansion pack. Do you consider these units balanced? We are happy with the current relationship between Mutalisks and Phoenixes.

Mac beta please! Any information? We are currently working on a Mac version of the beta and hope to release it sometime in April. Hang in there!! The authenticator is used to protect your Battle. If you have an authenticator attached to your Battle. We have not begun to achieve our goals for the beta. For the first week we watched as the community learned the game.

As the beta went forward we began to see a lot of the pylon, tower and gateway rushes. We have a ways to go with the beta before we are satisfied. Zerg seem to be missing one more ground unit to really diversify the race. Is this something you have considered? We think the Zerg have plenty of ground units. If we have a need for a specific unit later on in the Beta, we will add one.

Will we see any familiar characters from the novel in the campaign? Michael Liberty, Nova, Rosemary Dahl, etc? The mothership feels like a slow useless arbiter. What are your plans for this unit? Are you happy with it? We will continue to evaluate the mothership. I do not agree that is useless but we can make fixes if we need to in the future. Are you still confident about releasing the game in mid-summer? We are still on target to release the game in the middle part of this year.

Before implementing patch ideas, how do you test them? Do you just crunch numbers or does a player like David Kim do the testing? We crunch numbers as well as play internally. In many cases in the beta we are shipping patches with only a few days of testing. That is not something we will be able to do once we launch the game, but in beta we can still be a little more aggresive with our patches. Can we expect have new maps or the map editor in the beta soon?

We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps. Additionally, we are hoping to release the map editor to the community sometime in April. How much does Dustin Browder get paid each year?

Over a hundred dollars a year. I also get free WoW accounts I get banned a lot. Have there been any strategies that the community has come up with that have surprised you guys? Examples would be nice! We were surprised by some of the proxy pylon stuff in the first few days.

We had seen it internally, but not nearly as often or as aggresive once the game went live. Also the triple gateway strategies in Protoss vs. Protoss games were a surprise. The P-Fort rush was a good one. How come you didnt attempt to add a fourth race?

Several reasons; a we felt like we had a lot more left to do with the three we had; b each race and each unit in StarCraft needs to feel as different as possible from every other race and unit, and we felt that with four races we would likely start repeating roles and game mechanics, and we would lose some of the diversity that makes the game so great. Why are the load times loading screen for StarCraft II so long, will we be able to get in games quicker?

We are always looking at performance and load times and seeing what we can do to improve them. We are cleaning up the replay list UI and eventually replays will be able to be saved to Battle. If you have any specific features you would like to see, please post them in our Suggestions Forum. Where are the critters?! There are a few critters in the beta, but more are on the way. Critters were not a high priority item for us in getting the beta to the community.

Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking? You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking.

Are there any specific units that you are unsatisfied with that you plan on changing but have not yet changed? The roach and the reaper are currently on our watch list. How many hours do you estimate the single player campaign will be? However, the usual time you want to do this during a game is not properly supported. Currently, if you want to report someone you just played a game with you must: 1.

Remove them from your friends list. We will be addressing this in our upcoming content patch which we hope to release in mid-April. Just want to say thanks to you guys for all the hard work. Thanks for the thanks! We definitely will be adding a lot more people to the beta over the next several weeks so stay tuned. Great job with Terran. It's more comfortable, more convenient and far quicker than other methods. On the previous month, I traveled in Paris.

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HORSE RACE BETTING IN FRANCE

It plays out like any other campaign: on a mission based format. Players take a birds-eye view of the map, and at the beginning of each mission, are tasked with setting up a formidable base of operations. As the player starts to build it their presence on the map, they can start to erect a military and dominate the map with force. SCVs, probes and drones can build any number of the general buildings available to the player. Although each playable race has a different set of structures at their command, they all have a similar function.

In detail these are the structures that can be built for each of the three Races:. This structure is needed to produce ghosts and nukes, while also providing players with a path to three upgrades. The Cloaking ability and the Enhanced Shockwaves for ghosts, as well as the Neosteel Armor for buildings are unlocked here.

The main base that can be upgraded to the Lair and Hive, is responsible for spawning larva from which all the units are morphed. The Hatchery is where the Queens are built it can generate creep around it. This building is needed to build Zerglings and later on, as the hatchery is upgraded and additional buildings are erected, it is the place to research Zergling upgrades. The main building for upgrades such as burrow, slime and generate creep, as well as armor upgrades for the fighting units.

The Evolution Chamber is also needed to build Spore Crawler, the anti-air structures. The building needed to spawn roaches and also the place where these units can be upgraded to increase their attack prowess and improve their armor. A building required to turn Zerglings into Banelings and the structure where Baneling upgrades, such as increased weapons and armor can be researched.

Enables the training of Hydralisks, and it is the building where Hydralisk upgrades can be researched. It can be upgraded into a deep warren, which in turn, grants players access to lurkers and their upgrades. The building required to train Mutalisks and Corruptors and the place to upgrade these flying units. It can be upgraded to a Greater Spire, which unlocks the Swarm Guardian and its weapons and armor upgrades.

The structure is necessary to spawn Infestors and Nydus Worms. It can also be used to instantly travel to any other buildings of this type or a Nydus Canal. Nexus The main building from where the probes are trained and the gathering point for resources.

It has no prerequisites and it is the only building that can be placed outside the area covered by a pylon. The Pylon is the power source for Protoss structures, which can only operate when built in its close proximity.

It can be placed anywhere on the map and it provides 8 unit Psi. The Forge is the structure needed to build Photon Cannons and also the place to upgrade ground units. A defensive structure that has a ranged attack and it can hit both ground and air units. It also has the ability to detect cloaked units. The Cybernetics Core is a building used exclusively to upgrade the attack damage and armor of air units. It is also needed to build Stalkers and to research the Singularity Charge.

The construction needed to build shuttles, observers and reavers, with the last two requiring additional structures. The building is required to unlock the reavers and it is also the place where the Scarab Damage, Reaver Capacity, Gravitic Drive upgrades can be researched. The building is required to unlock Observers and to research the Sensor Array, Gravitic Booster abilities. The structures is needed to build the Templar Archives and its corresponding units and also to research the Leg Enhancement ability.

This building unlocks a single new unit, called the Arbiter and three new upgrades: Recall, Stasis Field, Khaydarin Core. While the Terrans serve as the protagonist race in StarCraft II, multiplayer games offer a wider choice.

There are three total playable races in the game, each with its own unique style, structures and units. The individual units controlled by each race are designed to counter popular tactics of other races, resulting in a fairly balanced game regardless of races played. Their units are set up to overwhelm their foes with massive amounts of firepower. The Zerg were one of the antagonist races of the original StarCraft game, and focus more on their numbers than their firepower.

The Zerg Swarm does not use weapons or armour in their fight — rather, they mutate their own bodies to fit the need of the swarm. This unlocks abilities and functions as the player progresses with his Zerg army, which goes some way to replacing the heavy machine guns they could be holding. Sure, it may sound like the Zerg stand very little chance up against a heavily armoured Terran tank, but their later mutations — the Brood Lord springs to mind — are gigantic beasts of war and are well capable to making more than a dint in the armour of any opponent.

The big bad guys, the world eaters, the mastermind antagonists of the whole Starcraft series so far is the Protoss. They are a race of exceptionally advanced beings who combine unimaginable technology with psionic powers on the battlefield. The Protoss a. Firstborn were considered to be the most powerful beings in the Galaxy, until the Zerg invaded their home world. The desperation of the Protoss though has made them probably the most powerful race of all in StarCraft II universe — each individual Protoss soldier could definitely kill any other equal singular combat unit.

Some of their ship units — Phoenix, Void Ray, Mothership — are basically unmatched in the StarCraft II gameplay, and have the ability to completely decimate entire legions of standard troops. In addition to the standard campaign and races, there are two big expansion packs for StarCraft II that add plenty to the gameplay and available arsenal.

This is great news for anyone looking to expand their Starcraft experience, and without insisting, we really do recommend you to have a look at these packs to give yourself the most authentic experience. This expansion pack focuses mainly on the Zerg race, and adds a completely new campaign in that vein.

It directly continues the story from the base game, adding a whopping 20 missions to the total campaign. Several units were added in this expansion, and they are only usable in the core game if the expansion pass has been purchased. Protoss were treated to the Oracle, the Tempest and the Mothership Core. The Zerg get the Viper, and the Swarm Host. This expansion adds a similar number of missions to the campaign as Heart of the Swarm, and concludes the trilogy of stories the developers originally intended to tell.

In this pack, the Protoss received the Adept unit, which has proven to be near invaluable in tight games due to its hit-and-run style of attacking. They have excellent mobility and definitely strengthen the Protoss ground-game. They also received the Disruptor, which requires the Robotics Bay to build and can deliver massive damage in a single shot.

Much of the Terran arsenal remained unaltered, although there were small tweaks to the Widow Mines and the Battlecruiser. As for the Zerg, the only new unit added was the Ravager, which serves as a quasi-artillery unit used for taking on mechanical enemies on ground or in air. It can also melt force fields with its corrosive bile. Once again, the expansions received immense critical acclaim and has continued to be utilised in esports competitions throughout the world since its successful release.

In South Korea it has restored much of its lost appeal, with Starcraft news announcing the return of major tournaments. In South Korea the battle between the original game and the expansion is still intense, but worldwide Starcraft 2 news talk exclusively about Legacy of the Void events. This is the first chapter in the StarCraft 2 trilogy and throughout the year there are more than a dozen major tournaments scheduled. They start with the World Championship Series winter events and continue with the spring, summer and fall iterations.

The StarCraft Esports scene is adding new tournaments every year, with bigger prize pools. For nearly 2 decades players from South Korea have crushed opponents in Starcraft tournaments, but this is no longer the case. In the final expansion, the name of one player frequently pops up in Starcraft 2 news and it is a professional gamer from Finland. We have not begun to achieve our goals for the beta. For the first week we watched as the community learned the game.

As the beta went forward we began to see a lot of the pylon, tower and gateway rushes. We have a ways to go with the beta before we are satisfied. Zerg seem to be missing one more ground unit to really diversify the race. Is this something you have considered? We think the Zerg have plenty of ground units. If we have a need for a specific unit later on in the Beta, we will add one. Will we see any familiar characters from the novel in the campaign?

Michael Liberty, Nova, Rosemary Dahl, etc? The mothership feels like a slow useless arbiter. What are your plans for this unit? Are you happy with it? We will continue to evaluate the mothership. I do not agree that is useless but we can make fixes if we need to in the future. Are you still confident about releasing the game in mid-summer? We are still on target to release the game in the middle part of this year. Before implementing patch ideas, how do you test them? Do you just crunch numbers or does a player like David Kim do the testing?

We crunch numbers as well as play internally. In many cases in the beta we are shipping patches with only a few days of testing. That is not something we will be able to do once we launch the game, but in beta we can still be a little more aggresive with our patches. Can we expect have new maps or the map editor in the beta soon? We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps.

Additionally, we are hoping to release the map editor to the community sometime in April. How much does Dustin Browder get paid each year? Over a hundred dollars a year. I also get free WoW accounts I get banned a lot. Have there been any strategies that the community has come up with that have surprised you guys? Examples would be nice! We were surprised by some of the proxy pylon stuff in the first few days. We had seen it internally, but not nearly as often or as aggresive once the game went live.

Also the triple gateway strategies in Protoss vs. Protoss games were a surprise. The P-Fort rush was a good one. How come you didnt attempt to add a fourth race? Several reasons; a we felt like we had a lot more left to do with the three we had; b each race and each unit in StarCraft needs to feel as different as possible from every other race and unit, and we felt that with four races we would likely start repeating roles and game mechanics, and we would lose some of the diversity that makes the game so great.

Why are the load times loading screen for StarCraft II so long, will we be able to get in games quicker? We are always looking at performance and load times and seeing what we can do to improve them. We are cleaning up the replay list UI and eventually replays will be able to be saved to Battle. If you have any specific features you would like to see, please post them in our Suggestions Forum. Where are the critters?! There are a few critters in the beta, but more are on the way.

Critters were not a high priority item for us in getting the beta to the community. Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking? You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking. Are there any specific units that you are unsatisfied with that you plan on changing but have not yet changed?

The roach and the reaper are currently on our watch list. How many hours do you estimate the single player campaign will be? However, the usual time you want to do this during a game is not properly supported. Currently, if you want to report someone you just played a game with you must: 1. Remove them from your friends list. We will be addressing this in our upcoming content patch which we hope to release in mid-April.

Just want to say thanks to you guys for all the hard work. Thanks for the thanks! We definitely will be adding a lot more people to the beta over the next several weeks so stay tuned. Great job with Terran. Mech seems weaker and less reliable than a bio build at the moment. Any plans to buff mech? We are looking at Terran mech build now. Actually right now. The balance guys are currently testing some fixes we tried this morning.

We will get something to you guys as soon as we can. Will you be able to host and share replays via Battle. This is definitely our long-term goal. This will not be ready at ship, but we do intend to release functionality that allows you to share your replays in a patch sometime after ship. Besides the Protoss Mothership, in your original designs, did the designers create any super weapons for the Terran or Zerg?

Does map publishing also store any extra resources sounds, graphics, etc. Long-term we will be adding support for custom mods where other maps can depend on a single mod pack. We are going to release some new maps for 2v2 specifically pretty soon. We will release the editor during the beta if we get it ready in time. What role was it created to fill? Does the zerg need it? We have heard this concern many times from many sources. There is no way to add units to StarCraft without changing the nature of these races.

Since we are adding new units the personality of the races will alter. The Roach was created to be an early game assault unit. We also wanted a unit that could maintain constant contact with the enemy. Not just through speed but through sheer durability.

Any plans to allow games to be watched by a LOT of people through battle. Like a built-in stream to watch tournament finals? Are the voices and effects present in the beta finalized, or are they subject to change? We are mostly done with the voice and effects.

StarCraft: Brood War counters were more about inherent abilities speed, size, spells, etc. Why the change? Brood War also had many hard counters Firebats vs. We also have many ability-based relationships.

Stalkers for example are easily beaten by Zealots unless the Stalkers use their speed and mobility to their advantage. Banelings will easily kill Marines unless Stim or Marauders are used to defend the Marines. Battles at choke-points favor certain units that could easily be killed in the open. It was previously mentioned that the balance team feels Archons were underused. Is this still the case? The Archon is intended to be a unit you can use when your High Templar run out of energy.

It is not meant in StarCraft II to be a core counter to a variety of threats. Currently it is functioning reasonably well in that role but we are always looking for additional data that will prove our assumptions wrong. Not during a multiplayer game for all players. However, we do intend to implement drawing functionality for referees to use which will likely correspond with the first expansion - Heart Of The Swarm.

Static defenses are very weak at the moment. It is more interesting to use the minerals on mobile units instead. Do you have any thoughts about this? Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults. The biggest current weakness in defenses in StarCraft II is not the weaknesses of the defenses themselves but the mobility of the armies that allow them to bypass the defenses in the first place.

We have introduced several counters to increased mobility including Sensor Towers, Bunker Salvage, Spine and Spore Crawler movement as well as Warp-In which allow each race to have some answers to a sudden enemy attack. There is an issue with people wanting to try a new race but not wanting to lose ladder placements due to inexperience. What are your thoughts on this? We are very aware of this issue and we are actively looking for a solution.

Thanks for the great question! Will we ever be able to play as the Xelnaga?

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